

A patch is an abstract primitive that is comprised of a set of n vertices that will be interpolated between. Is a patch denoted by the constant GL_PATCHES. When dealing with tessellation, our new primitive type The first step is to specify the number of vertices that make up each of our primitives.

This should not be a technicalĬoncern as Windows and Linux support OpenGL 4.6 and OS X only supports OpenGL 4.1. Tessellation Guest-Articles/2021/Tessellation/Tessellation Tessellation Chapter II: Rendering Terrain using Tessellation Shaders & Dynamic Levels of Detail In order to complete this chapter, you will need to be able to create an OpenGL 4.0+ context.
